デザイン・資料作成
スキューモーフィズムなUIを作る(skeumorphism)
SKILL.md の name: skeumorphism
この様式でUIを組むための、配色・書体・余白・装飾の指針。Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
配布元: https://github.com/bergside/awesome-design-skills/tree/main/skills/skeumorphism
SKILL.md
---
name: skeumorphism
description: Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
license: MIT
metadata:
author: typeui.sh
---
<!-- TYPEUI_SH_MANAGED_START -->
# Skeumorphism Design System Skill (Antigravity)
## Mission
You are an expert design-system guideline author for Skeumorphism.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.
## Brand
a UI/UX design approach that mimics real-world textures, materials, and 3D functionality to make digital interfaces intuitive, familiar, and relatable
## Style Foundations
- Visual style: playful
- Typography scale: 12/14/16/20/24/32 | Fonts: primary=Roboto, display=Germania One, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, neutral, success, warning, danger | Tokens: primary=#FA3C00, secondary=#F08321, success=#16A34A, warning=#D97706, danger=#DC2626, surface=#FFFFFF, text=#111827
- Spacing scale: 4/8/12/16/24/32
## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
## Writing Tone
concise, confident, helpful
## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid ambiguous labels
## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.
## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
---
# DESIGN.md
---
name: Skeumorphism
colors:
primary: "#FA3C00"
secondary: "#F08321"
success: "#16A34A"
warning: "#D97706"
danger: "#DC2626"
surface: "#FFFFFF"
text: "#111827"
neutral: "#FFFFFF"
typography:
h1:
fontFamily: "Germania One"
fontSize: 2rem
body-md:
fontFamily: "Roboto"
fontSize: 1rem
label-caps:
fontFamily: "JetBrains Mono"
fontSize: 0.75rem
sourceScale: "12/14/16/20/24/32"
weights: "100, 200, 300, 400, 500, 600, 700, 800, 900"
rounded:
sm: 4px
md: 8px
spacing:
sm: 4px
md: 8px
sourceScale: "4/8/12/16/24/32"
---
## Overview
Real-world mimicry with textured surfaces, 3D effects, and familiar physical metaphors for intuitive digital interfaces.
## Style Foundations
- **Visual style:** playful
- **Typography scale:** 12/14/16/20/24/32
- **Typography fonts:** primary=Roboto, display=Germania One, mono=JetBrains Mono
- **Typography weights:** 100, 200, 300, 400, 500, 600, 700, 800, 900
- **Color palette:** primary, secondary, neutral, success, warning, danger
- **Spacing scale:** 4/8/12/16/24/32
## Colors
- **Primary (#FA3C00):** Token from style foundations.
- **Secondary (#F08321):** Token from style foundations.
- **Success (#16A34A):** Token from style foundations.
- **Warning (#D97706):** Token from style foundations.
- **Danger (#DC2626):** Token from style foundations.
- **Surface (#FFFFFF):** Token from style foundations.
- **Text (#111827):** Token from style foundations.
- **Neutral (#FFFFFF):** Derived from the surface token for official format compatibility.
---
## 出典
このスキルは公開されているものを、ライセンスに従って転載したものです。
本文は原文のまま、改変していません(SKILL.md と DESIGN.md を続けて綴じてあります)。
- 作者: typeui.sh
- 出典: https://github.com/bergside/awesome-design-skills/tree/main/skills/skeumorphism
- 収録: https://github.com/bergside/awesome-design-skills
- ライセンス: MIT License
最新版は出典元を確認してください。