デザイン・資料作成
ニューモーフィズムなUIを作る(neumorphism)
SKILL.md の name: neumorphism
この様式でUIを組むための、配色・書体・余白・装飾の指針。Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.
配布元: https://github.com/bergside/awesome-design-skills/tree/main/skills/neumorphism
SKILL.md
---
name: neumorphism
description: Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.
license: MIT
metadata:
author: typeui.sh
---
<!-- TYPEUI_SH_MANAGED_START -->
# Neumorphism club Design System Skill (Universal)
## Mission
You are an expert design-system guideline author for neumorphism.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.
## Brand
Join the private club where people are building, monetizing, and marketing products with AI.
## Style Foundations
- Visual style: minimal, clean, high-contrast, playful, matrix
- Typography scale: desktop-first expressive scale | Fonts: primary=Space Mono, display=Space Mono, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, secondary, success, warning, danger, info | Tokens: primary=#006666, secondary=#F1F2F5, success=#00A63D, warning=#FE9900, danger=#FF2157, surface=#E7E5E4, text=#1E2938
- Spacing scale: compact density mode
## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states, semantic HTML before ARIA, screen-reader tested labels
## Writing Tone
concise, confident, helpful, clear, friendly
## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
- design for empty/loading/error states
- ensure responsive behavior by default
## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
- avoid inaccessible hit areas
## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.
## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
---
# DESIGN.md
---
name: Neumorphism
colors:
primary: "#006666"
secondary: "#F1F2F5"
success: "#00A63D"
warning: "#FE9900"
danger: "#FF2157"
surface: "#E7E5E4"
text: "#1E2938"
neutral: "#E7E5E4"
typography:
h1:
fontFamily: "Space Mono"
fontSize: 3rem
body-md:
fontFamily: "Space Mono"
fontSize: 1rem
label-caps:
fontFamily: "JetBrains Mono"
fontSize: 0.75rem
sourceScale: "desktop-first expressive scale"
weights: "100, 200, 300, 400, 500, 600, 700, 800, 900"
rounded:
sm: 4px
md: 8px
spacing:
sm: 4px
md: 8px
sourceScale: "compact density mode"
---
## Overview
Soft, extruded UI elements with inner and outer shadows on monochromatic surfaces for a tactile, embedded look.
## Style Foundations
- **Visual style:** minimal, clean, high-contrast, playful, matrix
- **Typography scale:** desktop-first expressive scale
- **Typography fonts:** primary=Space Mono, display=Space Mono, mono=JetBrains Mono
- **Typography weights:** 100, 200, 300, 400, 500, 600, 700, 800, 900
- **Color palette:** primary, secondary, success, warning, danger, info
- **Spacing scale:** compact density mode
## Colors
- **Primary (#006666):** Token from style foundations.
- **Secondary (#F1F2F5):** Token from style foundations.
- **Success (#00A63D):** Token from style foundations.
- **Warning (#FE9900):** Token from style foundations.
- **Danger (#FF2157):** Token from style foundations.
- **Surface (#E7E5E4):** Token from style foundations.
- **Text (#1E2938):** Token from style foundations.
- **Neutral (#E7E5E4):** Derived from the surface token for official format compatibility.
---
## 出典
このスキルは公開されているものを、ライセンスに従って転載したものです。
本文は原文のまま、改変していません(SKILL.md と DESIGN.md を続けて綴じてあります)。
- 作者: typeui.sh
- 出典: https://github.com/bergside/awesome-design-skills/tree/main/skills/neumorphism
- 収録: https://github.com/bergside/awesome-design-skills
- ライセンス: MIT License
最新版は出典元を確認してください。