デザイン・資料作成
グラスモーフィズムなUIを作る(glassmorphism)
SKILL.md の name: glassmorphism
この様式でUIを組むための、配色・書体・余白・装飾の指針。Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.
配布元: https://github.com/bergside/awesome-design-skills/tree/main/skills/glassmorphism
SKILL.md
---
name: glassmorphism
description: Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.
license: MIT
metadata:
author: typeui.sh
---
<!-- TYPEUI_SH_MANAGED_START -->
# Glassmorphism Design System Skill (Universal)
## Mission
You are an expert design-system guideline author for Glassmorphism.
Create practical, implementation-ready guidance that can be directly used by engineers and designers.
## Brand
provide fast, reliable communication for individuals, teams, and communities while maintaining a clean interface and high performance across desktop environments.
## Style Foundations
- Visual style: clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
- Typography scale: mobile-first compact scale | Fonts: primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono | weights=100, 200, 300, 400, 500, 600, 700, 800, 900
- Color palette: primary, neutral, success, warning, danger, info, surface/subtle layers | Tokens: primary=#1856FF, secondary=#3A344E, success=#07CA6B, warning=#E89558, danger=#EA2143, surface=#FFFFFF, text=#141414
- Spacing scale: comfortable density mode
- bento cards
## Accessibility
WCAG 2.2 AA, keyboard-first interactions, visible focus states
## Writing Tone
concise, confident, helpful, clear, friendly, professional
## Rules: Do
- prefer semantic tokens over raw values
- preserve visual hierarchy
- keep interaction states explicit
## Rules: Don't
- avoid low contrast text
- avoid inconsistent spacing rhythm
- avoid decorative motion without purpose
- avoid ambiguous labels
- avoid mixing multiple visual metaphors
## Expected Behavior
- Follow the foundations first, then component consistency.
- When uncertain, prioritize accessibility and clarity over novelty.
- Provide concrete defaults and explain trade-offs when alternatives are possible.
- Keep guidance opinionated, concise, and implementation-focused.
## Guideline Authoring Workflow
1. Restate the design intent in one sentence before proposing rules.
2. Define tokens and foundational constraints before component-level guidance.
3. Specify component anatomy, states, variants, and interaction behavior.
4. Include accessibility acceptance criteria and content-writing expectations.
5. Add anti-patterns and migration notes for existing inconsistent UI.
6. End with a QA checklist that can be executed in code review.
## Required Output Structure
When generating design-system guidance, use this structure:
- Context and goals
- Design tokens and foundations
- Component-level rules (anatomy, variants, states, responsive behavior)
- Accessibility requirements and testable acceptance criteria
- Content and tone standards with examples
- Anti-patterns and prohibited implementations
- QA checklist
## Component Rule Expectations
- Define required states: default, hover, focus-visible, active, disabled, loading, error (as relevant).
- Describe interaction behavior for keyboard, pointer, and touch.
- State spacing, typography, and color-token usage explicitly.
- Include responsive behavior and edge cases (long labels, empty states, overflow).
## Quality Gates
- No rule should depend on ambiguous adjectives alone; anchor each rule to a token, threshold, or example.
- Every accessibility statement must be testable in implementation.
- Prefer system consistency over one-off local optimizations.
- Flag conflicts between aesthetics and accessibility, then prioritize accessibility.
## Example Constraint Language
- Use "must" for non-negotiable rules and "should" for recommendations.
- Pair every do-rule with at least one concrete don't-example.
- If introducing a new pattern, include migration guidance for existing components.
<!-- TYPEUI_SH_MANAGED_END -->
---
# DESIGN.md
---
name: Glassmorphism
colors:
primary: "#1856FF"
secondary: "#3A344E"
success: "#07CA6B"
warning: "#E89558"
danger: "#EA2143"
surface: "#FFFFFF"
text: "#141414"
neutral: "#FFFFFF"
typography:
h1:
fontFamily: "Plus Jakarta Sans"
fontSize: 3rem
body-md:
fontFamily: "Plus Jakarta Sans"
fontSize: 1rem
label-caps:
fontFamily: "JetBrains Mono"
fontSize: 0.75rem
sourceScale: "mobile-first compact scale"
weights: "100, 200, 300, 400, 500, 600, 700, 800, 900"
rounded:
sm: 4px
md: 8px
spacing:
sm: 8px
md: 16px
sourceScale: "comfortable density mode"
---
## Overview
Frosted glass effect with translucent layers, subtle blur, and luminous borders for depth and modern elegance.
## Style Foundations
- **Visual style:** clean, high-contrast, bold, enterprise, liquidglass effect, glassmorphism
- **Typography scale:** mobile-first compact scale
- **Typography fonts:** primary=Plus Jakarta Sans, display=Plus Jakarta Sans, mono=JetBrains Mono
- **Typography weights:** 100, 200, 300, 400, 500, 600, 700, 800, 900
- **Color palette:** primary, neutral, success, warning, danger, info, surface/subtle layers
- **Spacing scale:** comfortable density mode
## Colors
- **Primary (#1856FF):** Token from style foundations.
- **Secondary (#3A344E):** Token from style foundations.
- **Success (#07CA6B):** Token from style foundations.
- **Warning (#E89558):** Token from style foundations.
- **Danger (#EA2143):** Token from style foundations.
- **Surface (#FFFFFF):** Token from style foundations.
- **Text (#141414):** Token from style foundations.
- **Neutral (#FFFFFF):** Derived from the surface token for official format compatibility.
---
## 出典
このスキルは公開されているものを、ライセンスに従って転載したものです。
本文は原文のまま、改変していません(SKILL.md と DESIGN.md を続けて綴じてあります)。
- 作者: typeui.sh
- 出典: https://github.com/bergside/awesome-design-skills/tree/main/skills/glassmorphism
- 収録: https://github.com/bergside/awesome-design-skills
- ライセンス: MIT License
最新版は出典元を確認してください。